I had a ton of fun with this round! :D Thank you so much for running this game, and I'm super hype for next year! <3
Two tags per square is so fun, both for going "oooh can I hit both of those?" and for giving options when one tag is difficult/not something the team is into.
I loved minesweeper. <3 I personally found it way more motivating to get a CLUE alongside "this wasn't a hit" than I did during just searching for shapes (especially when we hadn't found the two-square trap yet and thus could barely rule anything out). Plus, the energy of playing minesweeper with my team was so good.
The balance of grids + bosses felt really good to me.
I know it's a Tower innovation but oh wow having tickyboxes to track pending tags was so much easier to remember to do than going down a list and incrementing the numbers by hand.
Also, the health bars for the bosses! Fantastic! And the emoji boards for minesweeper! So many cool innovations from participants that you integrated into the spreadsheets!
I love the idea the mods were tossing around in the server of making participants fill out a quick survey about competitiveness, if they tend to write long or short, smut/gen preferences, etc. I think that'll help a ton with balancing the teams.
Bingo was also great! I love that as a way to help inspire more late treats! And to help get more love for underused tags.
I deeply appreciated there not being minions. The treasure hunters seemed like they had a good time, and the end when we all came together to finish clearing Dungeon's board was a great party with all the people who had been on different teams. I really liked the community aspects throughout this year's game, and I hope the vibes stay similar next year. <3
The treasure descriptions were so fun and added a lot of joy and excitement to learning what we'd hit, since we wouldn't just be getting a "hit" or "miss" but a neat little description alongside it! Thank you so much for your work in coming up with all those, and I'm glad you made it into an ao3 work so everyone can appreciate them!
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Two tags per square is so fun, both for going "oooh can I hit both of those?" and for giving options when one tag is difficult/not something the team is into.
I loved minesweeper. <3 I personally found it way more motivating to get a CLUE alongside "this wasn't a hit" than I did during just searching for shapes (especially when we hadn't found the two-square trap yet and thus could barely rule anything out). Plus, the energy of playing minesweeper with my team was so good.
The balance of grids + bosses felt really good to me.
I know it's a Tower innovation but oh wow having tickyboxes to track pending tags was so much easier to remember to do than going down a list and incrementing the numbers by hand.
Also, the health bars for the bosses! Fantastic! And the emoji boards for minesweeper! So many cool innovations from participants that you integrated into the spreadsheets!
I love the idea the mods were tossing around in the server of making participants fill out a quick survey about competitiveness, if they tend to write long or short, smut/gen preferences, etc. I think that'll help a ton with balancing the teams.
Bingo was also great! I love that as a way to help inspire more late treats! And to help get more love for underused tags.
I deeply appreciated there not being minions. The treasure hunters seemed like they had a good time, and the end when we all came together to finish clearing Dungeon's board was a great party with all the people who had been on different teams. I really liked the community aspects throughout this year's game, and I hope the vibes stay similar next year. <3
The treasure descriptions were so fun and added a lot of joy and excitement to learning what we'd hit, since we wouldn't just be getting a "hit" or "miss" but a neat little description alongside it! Thank you so much for your work in coming up with all those, and I'm glad you made it into an ao3 work so everyone can appreciate them!