First of all, this was my first time playing Battleship and I joined in a rush, the same day sign-ups ended, so I barely had any idea what I was signing up for... and boy did it deliver!
What I liked the most:
- Two tag choices per square. I think we all agree that was a great move. And I kept trying to fit both tags in a work for maximum tag efficiency (not that it always worked but still) - Minesweeper was fun too. I haven't the slightest idea of how to play it properly and I relied a lot on my team mates, but it was great to see the numbers pop up in the chart. Though I would prefer it if maybe Minesweeper was only in the last portion of the game, since we're playing battleship after all. - The spreadsheets! Oh god, how I loved the spreadsheets. Team Tower and lailah specifically made this game so much more fun to me because I was able to visualize what we needed and when we needed it - I liked the 10 works cap per week. Though I never reached it, I think it's a good method to avoid burnout and it encouraged an interesting atmosphere on Sundays right before the reset, when we all wanted to get a last work in just in case.
What I feel neutral about: - Treasure hunters. I didn't really see them much and I didn't really understand if they would eventually help a team or not. If they come back next year, I'd love it if it were to play alongside the teams to finish their own board (making it a 3-way competition) or if they had a day where they could choose to collab with any team, no bribery required.
What could be improved: -Honestly, I feel pretty great about this round, but I did find myself shocked that Team Tower cleared the last board so fast, so maybe the last board could have higher number of works or maybe it could have a higher minimum word count, something to make it more challenging (and to give people in all timezones a chance to create) - The bosses were great! I truly enjoyed the moment we created for them because I could really let loose and write, but maybe the second boss needs to be a bigger challenge still? I'm just terribly impressed by the speed at which my team created
Thank you guys for running this exchange! I had a lot of fun and I feel like I connected with a lot of great people. Also, fuckwater you will always be famous.
(no subject)
22/8/23 15:58 (UTC)What I liked the most:
- Two tag choices per square. I think we all agree that was a great move. And I kept trying to fit both tags in a work for maximum tag efficiency (not that it always worked but still)
- Minesweeper was fun too. I haven't the slightest idea of how to play it properly and I relied a lot on my team mates, but it was great to see the numbers pop up in the chart. Though I would prefer it if maybe Minesweeper was only in the last portion of the game, since we're playing battleship after all.
- The spreadsheets! Oh god, how I loved the spreadsheets. Team Tower and lailah specifically made this game so much more fun to me because I was able to visualize what we needed and when we needed it
- I liked the 10 works cap per week. Though I never reached it, I think it's a good method to avoid burnout and it encouraged an interesting atmosphere on Sundays right before the reset, when we all wanted to get a last work in just in case.
What I feel neutral about:
- Treasure hunters. I didn't really see them much and I didn't really understand if they would eventually help a team or not. If they come back next year, I'd love it if it were to play alongside the teams to finish their own board (making it a 3-way competition) or if they had a day where they could choose to collab with any team, no bribery required.
What could be improved:
-Honestly, I feel pretty great about this round, but I did find myself shocked that Team Tower cleared the last board so fast, so maybe the last board could have higher number of works or maybe it could have a higher minimum word count, something to make it more challenging (and to give people in all timezones a chance to create)
- The bosses were great! I truly enjoyed the moment we created for them because I could really let loose and write, but maybe the second boss needs to be a bigger challenge still? I'm just terribly impressed by the speed at which my team created
Thank you guys for running this exchange! I had a lot of fun and I feel like I connected with a lot of great people. Also, fuckwater you will always be famous.