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Creators of our over 1000 works are revealed! RIP to AO3's mailserver and your inboxes.
Thank you so much, everyone who made this one of the best Battleship rounds ever! The mods had fun and we hope all the participants did too. Take a goggle at this year's stats—truly incredible.
To keep the good times going, Soulstoned is making bingo cards with under-used tags from this year. Complete a bingo (by posting treats for Battleship 2023 requests to the Battleship 2023 collection) before Battleship 2024 nominations begin and win a tag claim! Email battleshipexchange@gmail.com or DM Soulstoned on Discord for info on how to request a bingo card.
If you were on Team Tower, you can claim a tag for next year. If you were not on a team and you posted two or more works to the main collection, you can claim a tag for next year. If you completed two or more treats during the anon period, you can claim a tag for next year. If you get a bingo, you can claim a tag for next year. These claims stack! Please claim your tags here.
We would love your feedback on any and every aspect of Battleship 2023, and your ideas for 2024. Please comment here with your thoughts, even if you already made suggestions in Discord—having everything in one place will make it much easier for us to look through it all and make decisions about what to inflict on Team Crystal and Team Volcano next year. If you want to give feedback privately, email battleshipexchange@gmail.com.
As a final treat, here are all the treasures given to both teams and the treasure hunters. See you next year!
Thank you so much, everyone who made this one of the best Battleship rounds ever! The mods had fun and we hope all the participants did too. Take a goggle at this year's stats—truly incredible.
To keep the good times going, Soulstoned is making bingo cards with under-used tags from this year. Complete a bingo (by posting treats for Battleship 2023 requests to the Battleship 2023 collection) before Battleship 2024 nominations begin and win a tag claim! Email battleshipexchange@gmail.com or DM Soulstoned on Discord for info on how to request a bingo card.
If you were on Team Tower, you can claim a tag for next year. If you were not on a team and you posted two or more works to the main collection, you can claim a tag for next year. If you completed two or more treats during the anon period, you can claim a tag for next year. If you get a bingo, you can claim a tag for next year. These claims stack! Please claim your tags here.
We would love your feedback on any and every aspect of Battleship 2023, and your ideas for 2024. Please comment here with your thoughts, even if you already made suggestions in Discord—having everything in one place will make it much easier for us to look through it all and make decisions about what to inflict on Team Crystal and Team Volcano next year. If you want to give feedback privately, email battleshipexchange@gmail.com.
As a final treat, here are all the treasures given to both teams and the treasure hunters. See you next year!
Tags:
(no subject)
21/8/23 19:24 (UTC)- All squares in the first two rounds were useful. Treasure in round one and BOTH treasure and info in round two! This helped a lot toward making any square call exciting and also keeping motivation for more than just trap squares.
- Two tag choices per square. I think we all agree that was a genius move. Also made for a fun mini-game of 'how would a work look with both of these?'
- Minesweeper! Such a fun puzzle to work out whenever we had new shots to call. It also worked nicely that Dungeon could take a peek at what Tower was finding out, making it a bit of a closer game.
- Bingo at the end is inspired! A great chance to get more works for those tags that didn't get as much love.
- All the worldbuilding! We have this every year and I love it always, but the boss stories and treasure descriptions this year were especially lovely. <3
Random thoughts:
- I think the work caps were just right, personally. I appreciated the increase to 12 in the final week even though we wound up finishing quickly, because I know at the end there can be more of a need to churn out several short works for those last needed tags. As someone who hits the cap, 10 works well to keep me focused without burning out.
- I leave it to the artists to pitch their word count equivalent changes, but I definitely think art should be worth more in the boss rounds. I know azurrys had some great ideas to make it scaleable.
I might add more later but that's what I've got for now! Best round yet! <333
(no subject)
21/8/23 20:04 (UTC)Two tags per square is so fun, both for going "oooh can I hit both of those?" and for giving options when one tag is difficult/not something the team is into.
I loved minesweeper. <3 I personally found it way more motivating to get a CLUE alongside "this wasn't a hit" than I did during just searching for shapes (especially when we hadn't found the two-square trap yet and thus could barely rule anything out). Plus, the energy of playing minesweeper with my team was so good.
The balance of grids + bosses felt really good to me.
I know it's a Tower innovation but oh wow having tickyboxes to track pending tags was so much easier to remember to do than going down a list and incrementing the numbers by hand.
Also, the health bars for the bosses! Fantastic! And the emoji boards for minesweeper! So many cool innovations from participants that you integrated into the spreadsheets!
I love the idea the mods were tossing around in the server of making participants fill out a quick survey about competitiveness, if they tend to write long or short, smut/gen preferences, etc. I think that'll help a ton with balancing the teams.
Bingo was also great! I love that as a way to help inspire more late treats! And to help get more love for underused tags.
I deeply appreciated there not being minions. The treasure hunters seemed like they had a good time, and the end when we all came together to finish clearing Dungeon's board was a great party with all the people who had been on different teams. I really liked the community aspects throughout this year's game, and I hope the vibes stay similar next year. <3
The treasure descriptions were so fun and added a lot of joy and excitement to learning what we'd hit, since we wouldn't just be getting a "hit" or "miss" but a neat little description alongside it! Thank you so much for your work in coming up with all those, and I'm glad you made it into an ao3 work so everyone can appreciate them!
(no subject)
21/8/23 20:18 (UTC)Things I liked: - as someone who was working long shifts + at an offset timezone from most people, I appreciated how the mechanics were not timing based (for example like shields were.)
- having two tags per grid square was great! It made my team feel stuck less often, at least.
- I really liked the treasure. It limited bad feelings when you made a work for what turned out to be a non strategic square, because it could still net you treasure.
Things it might be good to change:
- the word count equivalents for art for bosses aren't unworkable right now, but it might be worth re-balancing them next round? 750 as a base seems reasonable, but I think it might be good to give different point values to different kinds of shading? It would require trusting the artists to honestly tally up their points, but the current one does, too.
- with the two tags per grid square, it might be good next round to not have squares with both tags being smut tags? I realise this might be difficult to coordinate over so many tags, but it did seem like double smut tags caused a bit more feelings of stuckness?
- I do think a simple survey of "are you a writer? Are you an artist? Are you a podficcer?" at the start to balance the teams would be good. Especially because podfic of fic written for Battleship fics is very strategically powerful.
(no subject)
21/8/23 20:23 (UTC)On July 26th, Team Tower was informed that a minor was enrolled in battleship and that's why Soulstoned focused on writing more for Team Dungeon b/c of the loss of member. (https://discord.com/channels/727095013548490772/1122369855513960468/1133785575569235979)
I feel like this was handled WAYYYY too casually considering how heavy some of the tags are for this event.
There should have been an all-server @/everyone ping in #rules-and-announcements letting everyone know of this infraction and to reveal the user's name before anyone gifted something inappropriate to them. In fact, we did not even know the minor's username until 4 days later when someone (not a mod) mentioned it in general (https://discord.com/channels/727095013548490772/727095013548490775/1135407682505941082).
A few of the mods have said that there will be a survey at the beginning of sign-up next year, and I hope that Battleship will move towards the same procedure as SeasonsOfDrabbles (https://seasonsofdrabbles.dreamwidth.org/28651.html) who decided this year to explicitly request for 18+ participants only in their sign-ups moving forward.
I feel like this needs to be made more clear, more frequently, for the minors who try to enter the event but also for the writers who are straight up at points writing rape/non-con and other smutty fics and not even knowing who some of their recipients are.
I'm not an artist, but I thought that azurrys argument on how to scale point distribution better for art submissions made a lot of sense, and I agreed with their suggestion here: https://discord.com/channels/727095013548490772/727095013548490775/1134867925375922197
The funnest mechanic was definitely the EITHER OR for squares, it made it really entertaining figuring out ways to double tap on a square by combining the two tags.
(no subject)
21/8/23 20:44 (UTC)(no subject)
21/8/23 21:02 (UTC)I just wish it was a little.. more communicated to the server?
Like yeah, the mods knew who it was, but it was genuinely a throwaway comment in the strategy-chat that gets a ton of traffic for Tower, and we are all from different time zones so some of us may not have even seen it if we weren't backreading.
Atleast if it was in one of the pinned announcements with everyone pinged, it would be far easier to ensure that more people read it is all I'm trying to say on that.
(no subject)
21/8/23 21:13 (UTC)We also checked to see if they had already posted anything, and they hadn't.
I don't believe making a bigger deal out of it would have helped anything.
(no subject)
21/8/23 21:33 (UTC)With them being a minor and wanting to keep things private, I don't think you had to out their name publicly (even if that is what I suggested earlier, I totally get wanting to respect their privacy and not wanting to target them in particular).
But I do think it would have been appreciated to have an announcement saying,
"Hey! We had a participant reach out and say that they re-read the rules and identified themselves as a minor. Just another quick note that this is an 18+ exchange, so please reach out to the mods if you don't meet this criteria.
For the sake of the minor's privacy, we won't release their username but their prompts have been deleted and have been removed from the discord.
If by chance a collection reviewer notices that you sent a gift to them or any subsequent submission from this point forward, you will be contacted in DM if you feel comfortable with sending the gift still, but you won't be penalized in game for whatever tags were claimed for it."
Then it brings awareness (without naming and shaming) while also drawing attention that the issue was resolved.
It doesn't need to be made into a huge deal, but a lot of us craft our fandom spaces for 18+/not wanting to interact with minors, especially for NSFW-heavy fandoms, so not knowing that it it was breached, even inadvertently, warrants some sort of heads-up, IMO.
(no subject)
21/8/23 21:30 (UTC)My only (minor) complaints are that as much as I enjoyed Minesweeper, it might have been more fun if each board had a different mechanic. I would have liked Board 3 to last a day or 2 longer for Tower; it flew by once we established our Minesweeper strategy, but it might have taken a bit longer if we had a different mystery mechanic to discover and strategize about. It also would have been nice for the "treasure" squares to have some sort of value on Board 3 as they had for the first 2 boards.
As an artist, I agree with azurrys's suggestion for color and shading to be applied to each individual character instead of once across the board.
(no subject)
21/8/23 21:41 (UTC)Things I really enjoyed:
Things I didn't quite connect with but it didn't negatively impact the game for me:
Things that didn't really impact me:
Suggestions:
I had a really great time, and I'd like to give a shout out to Team Tower for that! Everyone was really positive and enjoying themselves, and it was really fun to walk into chat and see everyone being so encouraging and helpful to one another. Even though I came in and out sporadically with gifs and music, I felt a part of the team despite not being as active and present as I was before. It was a great team culture, and I really enjoyed getting to chat with team members whenever I popped in.
A big thanks to the mods for all your hard work, especially Lailah with all the spreadsheet innovations Tower requested. And Soul for being so responsive to feedback, especially with introducing bingo so players could still hit the tags they wanted to hit! It's very obvious how ensuring players have fun is at the front of the mods' minds, and I really enjoyed seeing how responsive the mod team was to encourage a positive atmosphere for everyone as much as possible. (And all the mod cats, of course. They did most of the work.) Even though I felt a little disconnected this round, I still had a lot of fun, and it helped me break through my creative burnout, so thank you for a great round of Battleship! 💛
(no subject)
21/8/23 21:51 (UTC)The tower's additions to the spreadsheet with the tickyboxes were incredibly helpful. It made it so much easier to update what you've posted without worrying about messing up the sheet and also to see what was needed to be worked on at a quick glance.
I loved minesweeper, it was very fun to try to figure out where the hits would be in relation to the clues (and the clues were so fun! Major kudos to the mods for those) and having the boss fights in between the boards made for a nice change and a great way to finish up and still find use for things that didn't get posted when their tags were relevant.
I wish there had been more of an upfront plan when Tower joined Dungeon to help them clear their board. It just seemed chaotic and messy and confusing.
Battleship was a lot of fun this round, thanks so much to the mods for all their hard work!!!
(this is embraidery btw cbf to log in)
21/8/23 23:57 (UTC)The one thing I’d want to comment on is team size — maybe three or four teams would have made it a little easier not to get lost in the shuffle? I definitely felt overwhelmed, even with the excellent #dungeon-crawlers thread for slower creators.
Thanks for running the event! I didn’t participate as much as I planned to, but it’s such a fun concept and it’s always great to try writing something I hadn’t considered before.
(no subject)
22/8/23 01:00 (UTC)Things I liked:
Things that it might be nice to change for next time:
(no subject)
22/8/23 04:39 (UTC)Likes
Two tag choices per square. I felt like I was more able to contribute than I would have if there were less tags.Bingo; it's nice to have another set of prompts to work for.
Neutral
I have mixed feelings on minesweeper. On one hand, it was fun to see the strategizing. On the other hand, a part of me was disappointed since I came here to play battleship as opposed to another pattern-finding game.Dislikes
I agree with the other comments on how it would be nice if treasure meant something in Round 3.It would have been nice if the rounds were longer, but I'm also a slow writer. Perhaps there could be more tags per square? However, I also feel that it could lead to more burnout towards the end, since a lot of us on Team Tower were a little burnt out when trying to write for Team Dungeon.
(no subject)
22/8/23 05:09 (UTC)Likes
Suggestions
(no subject)
22/8/23 06:02 (UTC)+1 your amazing suggestion re: identifying regions, too! (It would also be great to have a non-US mod, but I don't know how feasible that is.) I was really pleasantly surprised to find some Aussies in Tower, and I wouldn't have known they were around if they hadn't said "Aussie, Aussie, Aussie!" But I felt the chat died by the time I could sit down and write (which was around 5.30pm AEST) and it felt really awkward at times until someone piped up. I'd like to see more representation/acknowledgement of non-US timezones, since we non-US Battleshippers exist, too!
(no subject)
22/8/23 15:13 (UTC)I really love the minesweeper mechanic, Two tags in the same square, bingo and the board+boss fight format.
Things I really like and hope to be part of future initial setup:
- threads for slower writers for both team. As a slow writer, I really appreciate the Dungeon Crawler thread.
- the same square tags game thread is very inspiring
Some suggestions:
- a thread "I am creating for X" in #general so anyone who welcome them can check it more easily (and people who're not interested can skip them)
- The tickybox in Tower Spreadsheet looks really useful. I always worried about typing wrong when I filled in the sheet. It'll be great if I future sheets let me just tick boxes in the future.
- +1 for podfic coordination thread/sheet in #general so it's easier for podficcers to check people's permission, or who welcome them.
(no subject)
22/8/23 15:58 (UTC)What I liked the most:
- Two tag choices per square. I think we all agree that was a great move. And I kept trying to fit both tags in a work for maximum tag efficiency (not that it always worked but still)
- Minesweeper was fun too. I haven't the slightest idea of how to play it properly and I relied a lot on my team mates, but it was great to see the numbers pop up in the chart. Though I would prefer it if maybe Minesweeper was only in the last portion of the game, since we're playing battleship after all.
- The spreadsheets! Oh god, how I loved the spreadsheets. Team Tower and lailah specifically made this game so much more fun to me because I was able to visualize what we needed and when we needed it
- I liked the 10 works cap per week. Though I never reached it, I think it's a good method to avoid burnout and it encouraged an interesting atmosphere on Sundays right before the reset, when we all wanted to get a last work in just in case.
What I feel neutral about:
- Treasure hunters. I didn't really see them much and I didn't really understand if they would eventually help a team or not. If they come back next year, I'd love it if it were to play alongside the teams to finish their own board (making it a 3-way competition) or if they had a day where they could choose to collab with any team, no bribery required.
What could be improved:
-Honestly, I feel pretty great about this round, but I did find myself shocked that Team Tower cleared the last board so fast, so maybe the last board could have higher number of works or maybe it could have a higher minimum word count, something to make it more challenging (and to give people in all timezones a chance to create)
- The bosses were great! I truly enjoyed the moment we created for them because I could really let loose and write, but maybe the second boss needs to be a bigger challenge still? I'm just terribly impressed by the speed at which my team created
Thank you guys for running this exchange! I had a lot of fun and I feel like I connected with a lot of great people. Also, fuckwater you will always be famous.
(no subject)
24/8/23 18:51 (UTC)Things I enjoyed
Things that could be refined
Detailed feedback on some specific points:
Art Equivalents During Boss Rounds
Scaling Colour/Shading by Character
I made this suggestion in the Discord during the game (thank you to everyone who supported it above <3) so I'm just repasting it here!
Since the 300 for colour/shading is currently applied just once no matter how many characters there are, I'd like to suggest having it apply to each individual character:
Scaling Base Values
I'd also like to suggest adjusting base point values to be based on bust/half-body/full-body estimations. This would make it a lot more involved, so it might be handy to hear from other artists (especially newbies) first! It wouldn't be personally difficult for me to compute for my own art since this is pretty commonly used for commissions, but it's definitely more complex.
Bust (something that only depicts a character's head or shoulders) - 750
Half-body (waist or thighs up) - 1000
Full-body (head to toe) - 1250
Small animals or mascots (regardless of how much of the animal is included) - 500
Note: while it would be technically fairer to also scale colour/shading by this scale (i.e. for shading a full-body to net you more points than shading a bust), I feel like it starts getting way too annoying and complex to score that point, so I would be fine having a flat 300 as the bonus for colour/shading regardless of bust/half-body/full-body. I'd rather give up the extra points than have to score against a different points scale for each level, lol. If there are to be any different scales, I'd actually vote for a nerf to colouring/shading for small animals/mascots (perhaps to 150 each), because speaking from experience, spamming small animals can get out of hand very quickly.
Background/Extra Character Point Buffs
For backgrounds, I'd like to suggest the following:
Simple patterns/shapes - 300
Scenery, backgrounds with multiple different elements or props - 500
…Instead of it just being 300 across the board.
In addition, each extra character currently counts as 300 under current rules. Adding an extra character is decidedly harder than just adding colouring/shading! I would personally vote for buffing this to 500 for humanoids, in addition to letting colour/shading count per character. (It's fine for it to stay 300 for small animals/mascots though.)
Summary
For mod consideration, with all changes included, scoring would look something like this:
Your first character is worth a certain base value based on this scale:
Bust (something that only depicts a character's head or shoulders) - 750
Half-body (waist or thighs up) - 1000
Full-body (head to toe, or including most of the legs) - 1250
Small animals or mascots (regardless of how much of the animal is included) - 500
Any extra characters after the first are worth 500, small animals are worth 300
Colour is worth 300 per character, small animals are worth 150
Shading is worth 300 per character, small animals are worth 150
Backgrounds are worth 300 for simple backgrounds like patterns/shapes, and 500 for complex ones like scenery or which have multiple props/elements
Balancing Square Numbers & Tag Combos
Even with two tags per square, some of the difficult tag combos, especially in conjunction with high numbers, were a bit stressful to me! Although I can and do write porn on occasion, the majority of my output (including for Battleship this year) is SFW, so dual-porn tag squares are difficult to me. In addition, I was a bit sad to see easy tag squares with RTMI tropes receive low numbers because then I knew they could very well be gone before I could create for them.
I know it's a lot of pairs to review and I appreciate that mods do review them (and personally felt that the numbers were, on average, more balanced in Round 3 vs. Round 1). To help inform decisions of which tags the majority of participants may find tricky and ensure they're paired with something less tricky, perhaps there could be a pre-game voting form after the tag list is finalised? Maybe something like a list of tags with ticky boxes where respondents are asked to please select the tags that they, personally, would find very difficult to create for, so mods can avoid pairing tags that are viewed as difficult by a larger number of people and keep an eye on the numbers for those squares.
Adding Extra Tags to a Square via Item/Other Mechanics
I'd like to suggest this as a way to alleviate the tag balance problems — basically letting a difficult square gain an extra tag so that it's easier to create for! It would mean adding rather than replacing any existing tag, so a square that was originally X or Y would now be X or Y or Z, and players could hit it by creating for any of the three tags (or hit it 3 times it if they somehow include all 3 tags LOL).
I suggested adding the extra tag via item because I personally miss items from the test round, but I do remember mods mentioning concerns with item usage where it might lead to unproductive discussion or even arguments + it has time zone limitations. Since asking a team to choose a tag could lead to the same issues, some thoughts I have for streamlining that:
Team Balance
The imbalance in the teams was a bit of a downer for me in the early-game especially, when the lead felt insurmountable. I really appreciated that the mechanics allowed for a little catch-up later, and love the mods' idea to have a team sorting feedback form/spreadsheet next year! Also adding support for having time zone as an optional field for the form, and would also suggest having official fields in the form for any specific matching or do not match requests.
(no subject)
18/9/23 17:29 (UTC)I like that the team that's behind has some advantage in that they can see what the team ahead of them is dealing with. That felt like very elegant gameplay, and it helps keep things competitive.
I liked the switch from battleship-style grid to minesweeper-style, but it's not that I prefer minesweeper to battleship. It's more that I like variety and surprises. It was fun going into the game not knowing exactly what I was in for or how it would change.
Having two tags per square was great, it made me feel like I could contribute a lot more because there were more tags I could write, and more options for tag combinations.
I definitely prefer a puzzle to figure out which squares need clearing rather than a full board clear.
For me, the boss rounds were less motivating than the boards in terms of fic, but I like that it means that slower writers' works aren't wasted. I drew art during boss rounds instead. I feel like the art scoring worked for me. It offered enough points that a piece felt worthwhile. For context, my perspective is that I don't usually draw, I'm not an accomplished artist, I'm not using any advanced techniques, and I draw relatively quickly. I appreciate the motivation to try something outside my usual wheelhouse.
I was on Team Tower, and hughmikkelsen's ticky box page on the spreadsheet was absolutely clutch. Much, much easier than manually adjusting numbers up or down to show what tags I hit, and it made in-progress works for the team way easier to track. I'd love to see something like that on both teams' spreadsheets next year. It was a great innovation.
I didn't end up creating anything after Tower won, when we were clearing the last board with Dungeon. Part of that was that some of that motivating sense of urgency was gone, and part of it was that I'd seen people on meme saying they didn't want Tower to sweep in and make all the tags on their in-progress work useless, so I was concerned about stepping on toes. I know when we brought that up on discord, the Dungeon people who responded at the time said to create whatever and it was fine and they didn't have dibs on anything, but I knew there were other people who either weren't online at the moment or weren't talking who felt differently, so I didn't want to make things awkward.
The bingo sheets were a good way to give the underserved tags some love. I really liked that we got to personalize our sheets and pick tags we liked or thought would go well together. I did my bingo during the anon period because I knew I'd never get it done without a deadline lol, but the longer deadline seems like a good thing for people who work well with long timeframes.
Thanks for all the hard work, and I'm looking forward to next year!
(no subject)
17/5/24 01:03 (UTC)General feedback:
Regarding treasure hunters:
I’ll be blunt. This year’s setup did not work for me. Even after the adjustments to allow boss contributions, the lowered requirements, and the stacked tags (and thank you for being so responsive!), Battleship for me is about the board, which in past years everyone could contribute towards, so the general isolation of the treasure hunters this year just wasn't that fun. Granted, my investment and awareness of the game was much higher than the average treasure hunter, but I wished I could have helped bridge the gap the entire game. Several times I made the mistake of noticing useful or necessary spaces with nicher tags I could’ve helped complete. I originally voted for the adjusted board to see if it was feasible, but in hindsight, if I could go back, I would’ve given the board and the tag up if it meant I could post to a team. Yes, I know we cleared the board, so by outside measure this setup was “successful,” but the mods know as well as I do how this progress was distributed.
Letting third parties interact with the main game is essential in my view. Something like 2022 is too much, but 2021 feels like a good model for third party participation. In particular, the philosophy of the pirate board – where one team could “theoretically” convince a mercenary to add a specific tag to the tagset, but both teams ultimately benefited – felt pretty fair to me, and in general I was satisfied that year (as a player). Really, anything connecting third parties to the main game would be nice. Personally, I’d be happy just with the ability to post to team collections, though if you want to remove third parties potentially helping only one side, perhaps you could double count their works across both teams, or incentivize "balancing" contributions.
Also, if there are tag rewards for third parties, I’d prefer them to be individual rather than a team effort (within-game rewards could be communal goals, I don’t have enough past information for an opinion here). Because people who don’t sign up… don’t sign up, it’s hard to determine 1) how large the group is or 2) how invested they are, and scaling is extremely difficult – even moreso this year because of the unusually limited reasons to participate as a treasure hunter. This is just my feeling based on this year’s setup.
Finally, just speculating on how 2023 turned out, I think the minimal treasure hunter presence was partially because it was initially stated that there would be zero game-relevant benefits for treating in Battleship. In other words, you could not participate in the game portion of a gamified event, period. This pushed some people who would’ve otherwise intentionally remained third parties to sign up, and caused others to simply check out of the game. Combined with the high initial community goals, especially if you only read the DW posts or looked at the sheet in the first few days, I think this dampened the numbers and contributions of third parties.
…Despite those big paragraphs, I really did enjoy 2023 overall! The format of the game itself seemed great, and I especially liked the integration of phases and incentives for slower creators and "unneeded" works. Battleship still remains my favorite fandom event - I love how unique it is within the EAD sphere, and I think the mods are doing a great job creating an enjoyable game design. It was a pleasure to help out with approvals.